Creating a New Project
Sign in to PlayServ Backoffice to start the onboarding flow. It covers two steps: setting up your studio and creating your first project.
Name your studio
A studio is the top-level workspace in PlayServ. All projects live under it.
Enter a name in the Studio Name field and click Continue. The name appears in the header and project selector across the Backoffice.
A URL slug is generated automatically from the name — lowercase letters, digits, and dashes.

Create your first project
Select how to set up the project.

Start with example sets up a demo project pre-filled with a catalog, storefronts, functions, and 30 days of simulated player activity. Recommended if you want to explore PlayServ before connecting a real game.
Start blank creates an empty project ready for SDK integration. Use this when you already have a game in development.
To skip this step and return later, select Skip for now → I'll set this up later.
This guide covers the Start blank flow.
Configure project details
After selecting Start blank, fill in the project configuration:
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Enter a Project Name — used to identify the project in the Backoffice and the project selector.
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Choose an Icon colour — generated from the project name initials.
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Select a Region — where the project data will be hosted.
Available regions: us-east-1 · Virginia, eu-west-1 · Frankfurt, ap-southeast-1 · Singapore, sa-east-1 · São Paulo.
The region cannot be changed after the project is created. Choose the region closest to your players or backend infrastructure.
Click Create project to finish.

Project dashboard
The Backoffice opens the project dashboard immediately after creation. From here:
- copy the Game ID from the project header — required during SDK setup
- use the Quick Start Panel for links to integration resources
- open SDK Keys to create your first credential
SDK keys are not generated automatically. You need to create one before proceeding with SDK integration.
Next steps
- SDK Key Management — create the Development key needed for integration
- Connecting a Project to Unity — configure the SDK with your project credentials